Monday, November 7, 2011

Check Out The New BerryReview Website Redesign!

BR design2

This one has been a long time coming and I am happy to announce that the time is finally here. We have just launched a new redesign of the BerryReview desktop site. It takes into account quite a bit of feedback we have received over the past few months and we really hope you enjoy it. The whole team has put quite a bit of effort into it and this is still a work in progress. Expect much more in the future!

With that said we need your help to squash out the bugs and any suggestions and tips about the new design. We will be running a contest later on around the new look but for now just send us a tip of leave a comment telling us what you think!

Thanks to everybody who helped with the redesign and their suggestions! You know who you are!

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Developer Stories: My experience thus far in porting Tank Recon 3D to the BlackBerry PlayBook


Tank Recon 3D for the BlackBerry PlayBook


This article comes to us via Leigh McRae. A veteran game developer working with the PlayBook NDK, it gives an honest look at both some of the pleasant surprises and frustrations experienced while porting a game to the PlayBook for the first time....



Today I found myself with some extra time on my hands so I decided to send Kevin a small email letting him know my initial experience with developing for the Playbook using the NDK. After receiving the email Kevin asked if I would be willing to expand on it. So I opened up my Open Office and wrote a little piece.


Just a little background about myself. I have been in the 3D industry for about 20 years, 15 of which have been in the game industry directly. I worked on PlayStation 2 and Xbox titles such as Oni, Max Payne and The Warriors. I left the big budget console industry to start Lone Dwarf Games Inc and ended up making BlackBerry games in early 2009. The first game I released was Wrath, a retro shooter.


Currently I'm in the process of finishing up porting my first game to the Playbook. Tank Recon 3D initially came out on BackBerry OS6 almost a year ago and the game was written purely in Java. Tank Recon 3D was my fifth game on the BlackBerry platform and I had accumulated enough to put together a suite of tools (game engine) which I called Odin. Odin uses Java to target BlackBerry, Android, PC, Mac and Linux. Since the Playbook was going to be dropping Java and moving on to native development (NDK), I decided to port my game engine Odin to include C/C++. This would open my game development to just about every platform. The initial port took about one month before the game was playable on a PC running Windows. Once the Playbook NDK came out in the summer of 2011 I would be ready to do the port.


Summer came and went. Honestly, I was almost done with BlackBerry at this point. While I waited I decided to improve the game and add more content to it. Later I decided to port the game to iOS. The port to iOS was actually pretty painful as there is so much to learn. The last Apple I did any programming on was the Apple IIe, so I was pretty much out of touch. I had to learn the Mac OS and the development tools and Objective C to boot. It wasn't that any of these things were hard to learn, it's just that there was so much you had to learn at once it could be frustrating.


October rolls around and I get an invite to beta the NDK on the Playbook. On top of that I can get a Playbook for $299! A quick trip to BestBuy and the port is back on. I get home with my new Playbook and check it out. I was shocked as to how good it was. I actually showed my wife how how good it was. I loved just about everything about it except the power button. Seriously, someone needs to be fired over the power button...


Enough of the story. Here is what I found. I had the game loading to the menu in the first day. That is incredible. The game was playable in the first 2 days. I doesn't get any better than that. On top of it, the game looked great and ran so fast without any modifications. I'm considering increasing the quality of the terrain in Tank Recon 3D because I know the Playbook can handle it. Overall I am very happy with the how the port to the Playbook has gone and how well it has performed. Great job RIM.


Here are some of the highlights as to why the port went so well. The tools installed without any problems at all. I was able to get a sample project up an running pretty much right away. The NDK allows you to use a wifi connection instead of a usb. This might not sound like a big deal but most mobile developers will agree that using a usb cable is a real pain. They are never long enough. Since the tools are based on Eclipse, I didn't have to learn a new tool set either. That was huge. There are some bugs with the IDE but all in all it's a very good first release of the tools.


RIM is providing support for C/C++, OpenGL ES, OpenAL and POSIX. Right there you have covered what I would say is close to 80% of the work needed to port a game. It is pretty common practise to develop your game on a PC where the environment is very mature and the work flow is much faster. Then you port it to your different platforms. The amount of code needed to support the Playbook platform was the smallest, even smaller than it was for Windows. Really there wasn't much that needed to be changed to get the PC version to work on the Playbook. The biggest changes I did were with supporting a touch screen and showing a dialog for the user to enter a high score.


RIM has embraced such open source goodies as Lua and Boost. My Lua fu is pretty good and Odin uses it all over. I love that RIM has made no attempts to block me from using Lua and on top of it all has actually done the work to make sure it runs on their platform. Boost also worked without a problem. Great job RIM.


On the down side. The docs are really lacking from what I have seen. Honestly most of the docs I see are QNX bragging about it's OS or low level stuff that most programmer aren't going to be worried about. I keep trying to figure out how it all fits together. Yesterday I tried force myself to read through as much of the docs as I could. Surely all will become clear but eventually I just wanted to throw myself on a butter knife. Seriously. They need to get some better docs with a good high level overview of the platform.


I have had people tell me that they picked up a Playbook and took it back not because they didn't like it but because there were no apps for it. RIM really needs to make sure that developers are taken care of and finally here we come to why I have the time to write about my experience today.


Yes RIM has done a great job getting 80% of my port done for me. It's that last 5% that nailed me. Right now I am having a problem and have spent 2 days working on the problem. I have posted on the Native SDK for BlackBerry Tablet OS and as of writing this I still have no response. I find this shocking. I thought for sure there would be someone from RIM posting within a couple hours with an attempt to lend some level of help. It's not like there is much activity on the forums, there are only two pages of topics! At some point I'm going to put this port aside and finish the iOS port.


I know I am not Electronic Arts or Blizzard and this might sound like a small dev just being bitter. The thing is that if you list all the top games on the mobile platforms, you will have a list of Indie Developers. Yes I know RIM isn't a gaming platform but either was iOS when it came out and now look at all that revenue.


- Leigh McRae, Lone Dwarf Games, Inc.

RIM Official Statement on Today’s Outage Caused by “Global Internet Issue”

Switchyard 4

It looks like those issues many users were experiencing this morning may have nothing to do with RIM’s infrastructure or BIS NOCs. From what RIM is saying and other reports the issue seems to stem from ISP’s up and down stream from RIM beyond RIM’s networks. Here is their official statement:

November 7, 2011 – There was a global Internet issue this morning that impacted a number of Internet Service Providers (ISP) around the world. RIM’s BlackBerry Infrastructure was not impacted however, some customers may have experienced delays with their ISP. RIM continues to monitor the situation.

So are you still experiencing issues or is all well?

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Flyer Shows Rogers Cooking up a White Bold 9900 & Bold 9790

Bold 9900 and 9790

The latest leaked flyer from Rogers scored by MobileSyrup has the Canadian carrier working on two new BlackBerry launches. Rogers released the Curve 9360 last and now we have a flyer showing them working on releasing a white version of the Bold 9900 along with the so far unreleased and unannounced Bold 9790. Personally I am hearing good things about the 9790 and want to check it out for myself.

What do you guys think?

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Is Twitter Working on Your BlackBerry? Let Us Know…

Twitter out

An issue has been cropping up on quite a few BlackBerrys with Twitter. Dan Levy up in Canada first pointed out to us that Twitter for BlackBerry and UberSocial have not been updating for the last hour or two. I checked on my device and Twitter for BlackBerry also is not updating for me along with a few other members on the BerryReview team around the US and Canada. So I thought I would throw the question out there. Anybody else having issues with Twitter or UberSocial or any other apps?

PS: the @Support account for Twitter does not seem to have any issues outstanding.

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Keep up with your favorite news in style with Beam Reader for the BlackBerry PlayBook


Beam Reader 


Are you a fan of keeping up with various news streams from all over the web and find yourself bored looking at only text headlines while scrolling through them all? Well, meet Beam Reader, a visual RSS reader for the BlackBerry PlayBook which not only shows the feeds in a nice grid pattern, but also adds images to the headline. Gone are the days of flicking through all the headline text and here are the days of checking out the article image as well as the title, and if you want to read the article simply tap the image and it will load.


Beam Reader comes set up with five feeds to get you started, but you can remove them if you wish, or keep them and add yours in addition to them. If you are looking to expand your site collection beyond what you already know you can simply search by category or keyword and find some new material for yourself. If yuo are looking to keep up with your favorite websites in style you will certainly want to hop into AppWorld today and grab Beam Reader for $2.99 today!


More informatoin / download of Beam Reader 

i-Metalist Releases Vehicle Counters and Monitoring System For the PlayBook

i-Mentalist recently released their PlayBook application call VCMS short for Vehicle Counters and Monitoring System. The application allows the user  on the to monitor their travels using the PlayBook a combination of the slick graphics and airplane cockpit style, compass, odometer, attitude, altitude, speed, latitude and longitude.  You may already be familiar with HedoneDesing graphics in their popular BlackBerry themes, and now they have extended their development to Apps and you can clearly see their graphics translate into this PlayBook apps.

Specifications & Features: img_00000099

The app offers two different views day and night mode which allows you to see the better during night time and day time.  For those that travel this would be a good way to put your PlayBook to good use, it gives you a cool looking dashboard.  It is now available through BlackBerry App World at this link for $2.99.

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